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Obtaining Digital Materials
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Obtaining Digital Materials
Index
Overview
¦ Copyright Law
and Fair Use ¦ Obtaining
Digital Text ¦ Obtaining
Digital Images ¦ Obtaining
Digital Sound ¦ Obtaining
Digital Movies
Overview
Students with disabilities are entitled by Federal laws,
especially the Individuals
with Disabilities Education Act (IDEA), to curricular
materials that are in the most effective format for them.
Universally designed curriculum requires digital content at
its core, enabling greater possibilities for access for
students with disabilities. Publishers, on-line sources, and
CD-ROMs provide an array of options for obtaining digital
materials--resources that come in a variety of formats and
of various qualities. Teachers can request that publishers
provide digital versions of materials for specific learners.
Depending on the circumstances, publishers may not be
mandated to do so (laws such as IDEA may not cover
publishers), in which case teachers may convert
the materials themselves. Case law will have an impact
on this, and publishers that recognize the value of
maintaining good client relations will accommodate such
needs.
To create flexible lessons, teachers can find digital
text, images, sounds, and movies on myriad subjects. In this
section we provide some sources for these materials, with
basic instructions on how to obtain and work with different
kinds of media.
Back to
index
Copyright Law and Fair
Use
Works that are in the public domain, because their
copyright has expired or because the author has relinquished
copyright, are often available for free. These works may be
easy to find and download, and may be in fairly universal
formats. Works that are still under copyright often have
rigid protections associated with them. They are available
for purchase or subscription, downloadable or on CD-ROM.
Many are in a format that can only be used by a proprietary
viewer, limiting their usability in a universally designed
curriculum.
The Copyright Law of 1976 allows copyrighted materials to
be used royalty-free for certain nonprofit educational
purposes. According to 17
U.S.C. 107 educators may make copies of copyrighted
works for use in teaching if:
- it is used to illustrate the lesson;
- the use is sufficiently unpremeditated that
permission could not have been reasonably obtained in
advance;
- the use has not been ordered from the teacher's
superior; and
- the use does not replace purchase of the
material.
It is also permissible to convert materials into other
formats (17
U.S.C. 121), including electronic, braille, or audio,
for the use of people with disabilities. It is not
permissible to further distribute the reformatted
information, the original copyright information must be
copied into the new format, and notice that the reformatted
version is also protected by that copyright must also be
included.
A group of educators, publishers, and copyright holders
(The Creative Incentive Coalition) drafted a set of
guidelines in how the concept of "fair use" applies to
multimedia applications.
Back to
index
Obtaining Digital Text
Digital text exists in an astounding number of formats.
The simplest form is called ASCII text (filenames ending
with a *.txt extension). ASCII text is a standard useable by
any personal computer but contains almost no formatting.
HTML (*.htm or *.html), used on Web pages, contains moderate
formatting but is still relatively universal. Rich Text
Format (*.rtf) is a variant of the Microsoft Word text
format that is widely used.
If text that you download is not already in one of these
formats, you may have to convert it in order to use it in
your classroom. Common formats include major word processor
formats, such as Microsoft Word (*.doc or *.rtf) or
WordPerfect (*.wp6), Adobe Acrobat (*.pdf), and
occasionally, proprietary formats used by an e-text
distributor to ensure security. To convert word processor
documents to digital text, you must have a copy of that word
processor or a conversion utility. Adobe provides a free
access service to convert Acrobat documents to HTML or plain
text. (For more information check http://access.adobe.com/.)
If the text requires a proprietary viewer, it may be
difficult or impossible to convert the file: the point of
the viewer is to prevent you from doing so. Contact the
e-text distributor for assistance.
Following are some sources of digital text (for
information on converting downloaded e-text files to a
usable format, see Converting
Downloaded Text Files):
- Electronic Texts Journals Newsletters Magazines
and Collections
http://www.lib.ncsu.edu/eresources
On-line listings of sources of e-text of collected works,
magazines, newsletters, and scholarly journals
- Internet Public Library
http://www.ipl.org/
Links to picture books, short stories, poetry, myths,
fables, magazines, and information about authors
- KidPub WWW Publishing
http://www.kidpub.org/kidpub/
Thousands of stories written by children all around the
world
- Literature Online from Chadwyck
http://lion.chadwyck.com/
A fully searchable library of over 250,000 works of
English and American literature
- On-Line Books Page
http://digital.library.upenn.edu/books/
Directory of sources for over 6000 on-line books
- Project Gutenberg
http://www.promo.net/pg/
http://www.gutenberg.net/
Light literature (such as Alice in Wonderland, Peter
Pan, or Aesop's Fables), heavy literature (such as Moby
Dick or Paradise Lost), and references (such as almanacs,
encyclopedias, or dictionaries) in downloadable
formats
Back to index
Obtaining Digital Images
Digital images come in several formats as well. Images
available from the Web are likely to come in the CompuServe
GIF format (filenames ending with *.gif) or JPEG format
(*.jpg). These formats sacrifice image quality by
compressing data to obtain a small file size, and are
usually at the relatively coarse resolution of a computer
monitor. These formats are often adequate for most needs,
particularly for on-screen use, as opposed to printing.
Higher quality images are available in Kodak PhotoCD format
or TIFF format (*.tif or *.tiff).
These image formats are all called raster images,
meaning they are composed of dots, and are used mainly for
photographs and icons. Another type--a vector
image--is composed of mathematical descriptions of the lines
without any specific dots. Vector images can be scaled to
any size without a loss of resolution. Vector images are
comparable to ASCII text in that the essential information
is stored rather than the actual dots. However, vector
images are less practical for general-purpose use; they
require specialized software and may display slowly. The
most common file type is Encapsulated PostScript
(*.eps).
Sometimes you may want to use an image that you find
embedded in a Web page. Newer browsers make this process
simple. On Windows machines, hold the mouse over the image
and click the secondary mouse button (the right button) to
bring up a shortcut menu with an option to "save image
as...." Save the image as you would any file. On Macintosh
machines, hold the Control button while clicking on the
image with the mouse (or click and hold the mouse button) to
bring up the shortcut menu.
Following are some sources of digital images:
Back to
index
Obtaining Digital Sound
Digital sound comes in three major formats that
correspond to the three computer platforms. Unix machines
use the old Audio format (filenames ending with *.au).
Windows machines use the Wav format (*.wav) and Macintoshes
use the QuickTime format (*.mov). A newer format is the
Audio Interchange File Format (*.aiff). The formats are now
mostly interchangeable, but our experience is that *.au
works the best across platforms. Sound files often save
space by using a low sampling rate (the number of
times per second the sound wave is measured). For instance,
by default Wav files sample at 11 MHz, while CD-quality
sound is 44 MHz, four times as high. This tradeoff between
sound quality and file size is similar to that between
resolution and file size for images (see Images,
above).
RealAudio (*.ra) has gained attention on the Internet
recently. While the file format is much like the above
types, it is designed to work differently. Most audio files
must be downloaded in their entirety before they can be
played. RealAudio files, like RealVideo files, the file
begins to play before the entire file has been transmitted.
In fact, only the part that is actually playing is stored on
a local computer. This is great for Internet uses, but since
it is difficult to download RealAudio files, it is not very
practical for off-line use.
In contrast to the above formats, MIDI (*.mid or *.midi)
is not a recording format, but a language used in electronic
synthesizers. Instead of storing the shape of the sound
wave, MIDI stores information about playing the synthesizer,
such as which key to strike, how hard, which voice to use,
etc. The synthesizer uses that information to generate a
sound wave. As such, MIDI is significantly more compact than
digital sound formats. Playback options, however, are
limited by the capabilities of an individual computer. MIDI
is to recorded digital sound as a vector graphic is to a
raster graphic, and ASCII text is to graphical text.
Following are some sources of digital sound:
Back to
index
Obtaining Digital Movies
Digital movie formats are still evolving. Since they
consist of a series of pictures presented in rapid
succession, they can take up disk space and RAM (random
access memory) very quickly. Most formats include
compression devices which reduce the size and quality of the
video image. A movie can consist of several tracks--for
example, a video track and an audio track--that play
together. Many formats allow the addition of other tracks,
such as a text/captioning track or a secondary language
sound track, increasing their usability along with their
size.
The two oldest and most common movie formats are Apple
QuickTime (filenames ending with *.mov) and MPEG (*.mpg or
*.mpeg). MPEG is a compressed format suitable for use on the
Internet. QuickTime is widely available--especially on the
Macintosh platform--and the file format is evolving to take
advantage of new technologies. Another format that has
gained visibility and incorporates high potential for
interactivity, is Shockwave. Like QuickTime, it requires a
special program to play.
RealVideo (*.ra) has gained attention on the Internet
recently. While the file format is much like the above
types, it is designed to work differently. Other movie
formats on the web require that the file be downloaded
completely before it can be viewed. With
RealVideo, the file begins to
play before the entire file has been transmitted. In fact,
only the part that is actually playing is stored on a local
computer--a convenient feature for Internet users.
Unfortunately, RealVideo files are difficult to download
making them somewhat impractical for off-line use.
Following are some sources of digital video:
Back to
index
Page updated December 02, 2002

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