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Customizing with UD Features: Let's Go Read!
Index
Overview
¦ Multiple
Representations of Information ¦
Multiple
Options for Expression and
Control ¦ Multiple
Options for Engagement ¦
Customizing
Tips ¦ UD
Wish List ¦
Feedback
¦ Product
Information ¦ Disclaimer
Overview
Let's Go Read! An Island Adventure and >Let's Go Read! An Ocean Adventure include a number of universally designed features that help make learning to read accessible to young children with diverse backgrounds, learning styles, abilities, and disabilities. These two programs provide both structure and flexibility, offering a scope and sequence as well as multiple ways of engaging with letters, sounds, words, and stories. In Adult Options, there are alternatives for program flow, presentation of activities, and control by students. These help parents and teachers make a good fit between the program and their children's needs and preferences. The Dear Parents on-line help and the printed manual provide clear instructional rationales and varied supports for developing beginning literacy skills and engagement in reading.
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1. Multiple
Representations of Information
Throughout both programs, learning-to-read information is presented both in multiple media (including text, sounds, and images) and in multiple formats (including sequential highlighting of letters and words with changes in color and size of the text, pronunciations with text, and pronunciations with images and animations.)
In Island Adventure, letters of the alphabet are presented both in
text and in graphics representing "characters" from
the adventure.
Pronunciations are given by the two hosts, Emily
the chipmunk and Robby the raccoon, and also by the
letter "characters". They are also available by
clicking on the text letters.
Children are given the opportunity to make
letter sounds and compare their pronunciations with
those provided by the program.
In Ocean Adventure, a new character, Manray, joins Emily and Robby to teach children about long and short vowel sounds, the silent “e”, consonant blends and digraphs. These concepts are reinforced with graphics and activities where children practice auditory discrimination by finding letter sounds within words, compare words with and without the silent “e”, join consonant bubbles to form consonant blends, and then practice their new reading skills in the context of interactive books that are more challenging than those they read in Island Adventure.
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2. Multiple
Options for Expression and Control
These program provides an alternative means of control for
students with physical, sensory, and/or cognitive
impairments.
With the single switch option turned on, "action
buttons" on each screen are sequentially
highlighted and all program functionality can be
accessed through clicks of a switch device or mouse
button.
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3. Multiple Options for
Engagement
Let's Go Read! An Island Adventure and Let’s Go Read! An Ocean Adventure provides opportunities for children to take control of their learning and feel proud of their accomplishments.
The Letter Chart, Ocean Map, and Bookshelf options on the
Main menu screen in the Reading Rover allow
students to see what letters and books they have
completed and how much they have left to do. They
also provide a way for students to go back and
revisit activities and books for reinforcement or
just for fun.
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Customizing Tips
- For children who are reticent or have difficulty
reading out loud, direct them to create their own
performances of stories by using the record and playback
feature on each page of the books in the two program.
- For students with attention deficit disorders or
those who know the program, reduce waiting time and
maintain a fast pace by clicking the mouse button to
interrupt the "storytelling" animations and
instructions.
- For students using a single switch to control the
computer, turn scanning on in Adult Options. In the
scanning options, adjust speed and select automatic or
switch activated progression to customize for their
particular needs.
- For students who need less structure, go to Adult
Options and select Child Can Move to Next Activity--At
Any Time which allows children to decide if they want to
complete an activity and when they want to move on to the
next.
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Universal Design Wish
List
- Increase the functionality of the speech recognition
component so that the program is more accurate in the
voice input that it accepts as correct, thus providing a
more viable alternative means for learning letter sounds
and recognizing words.
- Add a preference and choice screen that would allow
children to go only to selected activities and in any
order they choose.
- Add a preference that would allow selection of either
the Explore Mode or the Question and Answer Mode in the
Word and Sentence Building activities.
- Add talking buttons to the single switch scanning
options so children with visual impairments or blindness
can use scanning to navigate and interact with the
program.
- Add visual representations of all auditory content so
children with hearing impairments can see full
instructions and feedback.
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Feedback
How do you customize your students' learning with
Let's Go Read! An Island Adventure? and Let’s Go Read! An Ocean Adventure We would like to
add your ideas to our Web site, space permitting. (If we use
your submission, we will give you credit.) Submit your
Customizing Tips and UD Wish List items via e-mail to
udfeedback@cast.org.
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Product Information
For more information about Let's Go Read! An Island
Adventure, see the Teaching
Tools section of this Web site.
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Disclaimer
CAST does not necessarily endorse this product or
consider it fully universally designed. CAST applauds the
inclusion of universally designed features in this product
and wishes to illustrate some of those features for
educational purposes.
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Page updated April 11, 2003

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40 Harvard Mills Square, Foundry Street,
Wakefield, MA 01880-3233,
USA.
Telephone: +1 (781) 245-2212
Email:
cast@cast.org
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